
Hello There!
Thankyou for stopping by! My name is Katie and I'm a UK based 3D Generalist/Tech artist (and sometimes illustrator) with over 5 years professional experience working in games. A lot of my work is centred around Maya, Blender and in engine software. I am a big lover of all things tech art in Unity, including working in Shuriken (VFX), optimisation, implementation, shaders graph, material set up and post processing. I can sometimes produce and have some experience with asset management and supporting other 3D artists with pipelines and setting up in Unity.
Beyond 3D I have dabbled in illustration and occasionally do client work making social media posts and poster designs using Procreate and Photoshop. I specialise in drawing detailed isometric environments with oodles of detail and environmental storytelling.




CV
2024 - Present: Freelance 3D Generalist/Tech Artist
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PandaCat Games - Technical Artist/Art co-ordinator (August 2025 - Ongoing):
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making VFX in Unity shuriken using particle systems
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Creating visual effects that respond to gameplay (hit effects, pulling weeds) and environmental effects (fog, waterfalls, fireflies)
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Creating FX from scratch in engine and implementing external meshes from Blender/Maya for visual effect development
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Optimising FX for external console support (Nintendo Switch)
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Creating and optimising shaders for external console support (Nintendo Switch)
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Reducing draw calls in engines through mesh reduction and altas mapping
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Implementing external assets from 3D artists and setting up prefabs
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Asset management through excel sheet planning and delegating tasks to 3D artists
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London South Bank University - 3D modelling lecturer (Jan 2026 - Ongoing):
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Teaching games art pipelines, materials, shaders and implementation to students
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Psytec Games - Level Artist (6 months):
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Level Design and Set dressing in Unity for Titan Isles
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Helping with any prefab set up for assets that came in
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Support with getting levels done for Meta Quest Launch
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Oxalis Games - 3D Generalist artist (1 year and 2 months):
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further work helping Oxalis with 3D modelling pipelines, implementation into Unity, asset management, VFX and optimisation
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Creating environmental VFX in Unity Shuriken for seasonal themed events (Halloween, Christmas, etc)
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Mesh reduction and other efforts to reduce draw calls in engines (altas mapping)
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Material and Prefab set up in Unity
2022 - 2024: 3D Generalist Artist @ Oxalis Games
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making VFX in Unity shuriken using particle systems
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Creating visual effects that respond to gameplay (hit effects, pulling weeds) and environmental effects (fog, waterfalls, fireflies)
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Material and Prefab set up in unity
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using tools created by programmers for set dressing environments
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3D modelling asset creation and self implementing from Maya/Blender to Unity
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Communicating effectively across various disciplines to collaborate including code, art, design, marketing and production.
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Secondary responsibilities creating high quality 2D concept designs and illustrations using Adobe Photoshop, including creating key concept designs for NPC shops and collectables.
2021 - 2022: Solo Games Developer
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Developed and promoted self published project Potion Prodigy
- Worked alongside Super Rare Games to get physical publication of the demo
- Worked with Wholesome Direct to get Potion Prodigy featured in their summer showcase "Wholesome Direct"
Summer 2021: Intern Artist @ PlayMorgan Studios
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Joined as an intern artist and worked across various mediums including marketing, character and environmental art
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Worked in collaboration with 3D artist and art director to create graphics and artwork using Procreate.
Bonus Achievements
Super Rare Games, Mixtape Vol.4 (2021) -
Collaborated with Super Rare on a very cool publishing project Super Rare Mixtape. The Mixtapes were a collection of lots of indie games combined onto one USB drive (in the shape of an old school cassette tape). My indie game Potion Prodigy was featured in this collection as a demo, along with a collection of behind the scenes concept art and sketches (find it here).
Wholesome Games, Wholesome Direct Showcase (2022) -
Collaborated with Wholesome Games to get Potion Prodigy featured on their wholesome direct showcase (link here). I also collabed with Wholesome Games creating merchandise, where one of my characters from the game was featured on their T-shirts to raise funds for charity (mentioned in live stream).
LimitBreak Programme (2024, 2025) -
Operated as both a mentor and a mentee in LimitBreak's mentorship programme.
GDLX (Game Dev Local) Event, Speaker (2025) -
Provided two talks for GDLX, One for Into Games careers stage about "Graduating into the games industry", another on the Fireside stage in collaboration with pannelists about "New Industry Practices".
MCM Comic Con/EGX Event, Speaker (2025) -
Provided a talk at MCM Comic Con on their Careers Stage to provide advice to any artists breaking into the industry.
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