
Hello There!
Thankyou for stopping by! My name is Katie and I'm a UK based 3D Generalist/Tech artist (and sometimes illustrator) with over 5 years professional experience working in games. A lot of my work is centred around Maya, Blender and in engine software. I am a big lover of all things tech art in Unity, including working in Shuriken (VFX), optimisation, implementation, shaders graph, material set up and post processing. I can sometimes produce and have some experience with asset management and supporting other 3D artists with pipelines and setting up in Unity.
Beyond 3D I have dabbled in illustration and occasionally do client work making social media posts and poster designs using Procreate and Photoshop. I specialise in drawing detailed isometric environments with oodles of detail and environmental storytelling.






CV
2024 - Present: Freelance 3D Generalist/Tech Artist
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PandaCat Games - Technical Artist/Art co-ordinator (August 2025 - Ongoing): Managing 3D art asset pipelines as well as making VFX, shaders and helping programmers with optimisation in Unity
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London South Bank University - 3D modelling lecturer (Jan 2026 - Ongoing): Teaching games art pipelines, materials, shaders and implementation to students
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Psytec Games - Level Artist (6 months): Level Design and Set dressing in Unity for Titan Isles (5 months)
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Oxalis Games - 3D Generalist artist (1 year and 2 months): further work helping Oxalis with 3D modelling pipelines, implementation into Unity, asset management, VFX and optimisation
2022 - 2024: 3D Generalist Artist @ Oxalis Games
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Joined as a 2D/3D artist and ended up in various art disciplines including 2D concept design, 3D modelling, VFX and tech art support.
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Communicating effectively across various disciplines to collaborate on MoonFrost including code, art, design, marketing and production.
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Primarily responsible for 3D pipeline in Blender and implementing assets in Unity,setting up prefabs and set dress.
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Secondary responsibilities creating high quality 2D concept designs and illustrations using Adobe Photoshop, including creating key concept designs for NPC shops and collectables.
2021 - 2022: Solo Games Developer
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Developed and promoted self published project Potion Prodigy
- Worked alongside Super Rare Games to get physical publication of the demo
- Worked with Wholesome Direct to get Potion Prodigy featured in their summer showcase "Wholesome Direct"
Summer 2021: Intern Artist @ PlayMorgan Studios
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Joined as an intern artist and worked across various mediums including marketing, character and environmental art
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Worked in collaboration with 3D artist and art director to create graphics and artwork using Procreate.
Bonus Achievements
Super Rare Games, Mixtape Vol.4 (2021) -
Collaborated with Super Rare on a very cool publishing project Super Rare Mixtape. The Mixtapes were a collection of lots of indie games combined onto one USB drive (in the shape of an old school cassette tape). My indie game Potion Prodigy was featured in this collection as a demo, along with a collection of behind the scenes concept art and sketches (find it here).
Wholesome Games, Wholesome Direct Showcase (2022) -
Collaborated with Wholesome Games to get Potion Prodigy featured on their wholesome direct showcase (link here). I also collabed with Wholesome Games creating merchandise, where one of my characters from the game was featured on their T-shirts to raise funds for charity (mentioned in live stream).
LimitBreak Programme (2024, 2025) -
Operated as both a mentor and a mentee in LimitBreak's mentorship programme.
GDLX (Game Dev Local) Event, Speaker (2025) -
Provided two talks for GDLX, One for Into Games careers stage about "Graduating into the games industry", another on the Fireside stage in collaboration with pannelists about "New Industry Practices".
MCM Comic Con/EGX Event, Speaker (2025) -
Provided a talk at MCM Comic Con on their Careers Stage to provide advice to any artists breaking into the industry.
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